OOC Penalties
Minus points are cumulative, with a refreshment period of 6 months, and should
include a warning. This means if player A is noted to be hitting too hard on a
game, he should be taken to one side, and told he is receiving an official
warning for heavy hits.
If this player does it again, he receives a -1 on the debrief, irrelevant of any
other considerations. If he does it a second time - on the same game, or another
one - he receives a -2.
If the player reaches -3, the ref team have a responsibility to sit the player
down, and talk through why they are continuing to gain minus points. It's
possible they may not understand the criteria for their mistakes, or may require
harsher admonishment to actually pay attention to the minuses they are being
given.
Possible suggestions for further admonishments may be:
If a player continues to have/be a problem, even harsher penalties may be
invoked, including not being allowed to play for a number of weeks, not being
allowed to attend for a number of weeks, or exponential gain of minus points, so
any further incidents will end up in their character gaining no experience, or
even decreasing in rank.
Minus points will be reset if a player does not 'reoffend' within a 6 month
period. That means if player A has gained a -2 on the 13th of January for heavy
hitting, but makes it to July without it happening again, his minuses are said
to be 'reset'.
Minuses are not cumulative with each other; if a player metagames, and hits too
hard, they will gain two warnings, one for metagaming and one for heavy hits,
not a warning and a -1. A player may gain more than one minus point on a game.
OOC warnings may be given for:
Note that gross unsafe fighting methods - such as stabbing with a weapon - do
not need any warnings or minus points; the ref team is free to suspend or ban
the player on the spot.
IC Penalties
It should always be stressed to the player that IC penalties are not always a
bad thing. Certain classes actually require IC penalties for game balance.
An example of this would be Barbarians; in a combat heavy system, their superior
physical stats will mean that their bigoted restrictions with regards to their
roleplay will not only be tolerated by other characters, they may very well be
accepted - the IC penalties for their behaviour are present to counteract this.
The point of IC penalties is to encourage characters to set aside their
differences and work together while on a mission. This means a Defender that
goes running to their superior officer over every incident, no matter how tiny,
should be admonished as frequently as a disruptive priest.
It should be noted that penalties on characters that are members of a guild
should be less that penalties put on unaligned characters, and those should be
less than penalties put on non-Kingdom citizens, as it is assumed that guilds
will intervene on behalf of their members (assuming they haven't done something
to disgrace the guild), and that non-Kingdom citizens will be slapped down to
the full extent of the law.
There are two types of IC penalties that can be used - those that have solely IC
consequences and are generally roleplay based, and those that also effect a
character's stats.
In an ideal world, all penalties would be solely RP based, as this is the fairer
approach, but unfortunately, not every character (and not every player) responds
to this.
Solely IC:
The above penalties are relatively minor, and should be used for things such a
low-level insubordination, disobeying orders on a small scale, etc.
Stats effecting: Note that some of these only apply to guild members; a
character that is not a guild member will received a harsher punishment in its
place.
IC consequences are different to IC penalties; whereas IC penalties are handed
out by in-game organisations, consequences are often the result of the refs
acting on behalf of a deity or path; these entities are all-seeing and
all-knowing, so do not need anything to report to them. THIS DOES NOT MEAN
THAT ANY DODGY ACTIONS SHOULD BE HIDDEN FROM THE REF TEAM. If someone does
this, the entities may well have a bit of a wibble, and the character in
question may loose at least one DT (or for serious taking the piss, all BUT one
DT), even if this is massively out of proportion with the IC action.
Player versus Player (PvP)
PvP occurs when one character attacks another with the intention of actually
doing them harm, and/or killing them. Under normal circumstances this is not
allowed, and if another player character attacks yours you should bring it to
the attention of the GM and/or Ref immediately.
However, there are certain circumstances where it is allowed. These are:
The PvP Writ
is a measure that is in place specifically
for those characters who are 'dodgy'. It is required that you sign the
writ if your character:
Here is an example
of a filled out and signed PvP writ.
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